Hurt Color Changer Mod
Customizes the color entities turn when they take damage.
- Hurt Color: Configures the overlay color applied to entities when they take damage (Active when Advanced Mode is disabled).
Advanced Settings
- Advanced Mode: Enables complex animation and coloring logic.
- Type: Selects the rendering logic.
Interpolation: Smoothly transitions between two colors using an animation curve.HurtTime: Allows setting a specific color for every tick of the damage animation (1-10).
Interpolation Settings
- Interpolation Method: The mathematical curve used for the color transition (e.g., Sine, Elastic, Linear).
- Interpolation Time: How long the color transition lasts in milliseconds.
- Interpolation Start Color: The color at the beginning of the damage tick.
- Interpolation End Color: The color at the end of the damage tick.
Elastic Animation Settings
info
These settings are only available when Interpolation Method is set to ElasticAnimation.
- Elasticity: Controls the magnitude (amplitude) of the bounce effect. Higher values result in more drastic overshooting beyond the target value before settling.
- Smooth Factor: Controls the stiffness or damping of the spring effect. Lower values result in a snappy, quick settle; higher values result in a looser, longer oscillation.
- Extra Elastic: Toggles an additional calculation pass that exaggerates the initial "pull-back" and "overshoot" of the elastic effect.
Hurt Time Settings
- Hurt Time Smoothing: Blends the colors between ticks for a smoother look.
- Hurt Time Tick 1 - 10: Configures the specific color for each individual tick of the damage animation.