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Hurt Color Changer Mod

Customizes the color entities turn when they take damage.


  • Hurt Color: Configures the overlay color applied to entities when they take damage (Active when Advanced Mode is disabled).
Advanced Settings
  • Advanced Mode: Enables complex animation and coloring logic.
  • Type: Selects the rendering logic.
  • Interpolation: Smoothly transitions between two colors using an animation curve.
  • HurtTime: Allows setting a specific color for every tick of the damage animation (1-10).
Interpolation Settings
  • Interpolation Method: The mathematical curve used for the color transition (e.g., Sine, Elastic, Linear).
  • Interpolation Time: How long the color transition lasts in milliseconds.
  • Interpolation Start Color: The color at the beginning of the damage tick.
  • Interpolation End Color: The color at the end of the damage tick.
Elastic Animation Settings
info

These settings are only available when Interpolation Method is set to ElasticAnimation.

  • Elasticity: Controls the magnitude (amplitude) of the bounce effect. Higher values result in more drastic overshooting beyond the target value before settling.
  • Smooth Factor: Controls the stiffness or damping of the spring effect. Lower values result in a snappy, quick settle; higher values result in a looser, longer oscillation.
  • Extra Elastic: Toggles an additional calculation pass that exaggerates the initial "pull-back" and "overshoot" of the elastic effect.
Hurt Time Settings
  • Hurt Time Smoothing: Blends the colors between ticks for a smoother look.
  • Hurt Time Tick 1 - 10: Configures the specific color for each individual tick of the damage animation.